Lethal Company Bestiary – All Monsters & How to Survive

This bestiary is a run-first reference: what each monster does, where it typically shows up, and the most reliable ways to stay alive when things get loud. Treat it as a practical checklist, not a lore book.

If your squad is still learning, pair this page with the moons guide for lower-variance routes, and keep your ship-side workflow clean using the terminal commands reference. Want a quota plan that doesn’t collapse after one bad run? Use the quota calculator.

How to use this bestiary

  • Use threat level to set your run plan (roles, time budget, and when you should leave).
  • Don’t memorize everything: remember 1 behavior cue + 1 survival rule per monster.
  • When in doubt, pick extraction over exploration. Over-staying is how most wipes happen.

Extreme Threat

4 monsters in this tier.

🔴 Extreme

Bracken

IndoorExtreme threat
#extreme
behavior

Stalks quietly and tries to approach from behind. If you keep staring, it backs off and repositions, waiting for an opening.

survival

Assign a buddy to ‘watch your back’ and do quick shoulder checks. If you spot it, keep brief eye contact while backing toward teammates, then leave the area—don’t get isolated.

Coil-Head

IndoorExtreme threat
#extreme
behavior

Moves when not observed and closes distance extremely fast. It punishes split focus and chaotic retreats.

survival

One person hard-watches it while others pathfind and open doors. Rotate the watcher only with clear callouts; never turn your camera away while it’s in the same corridor.

Jester

IndoorExtreme threat
#extreme
behavior

Starts in a ‘cranked’ state and escalates after enough time/interaction, becoming a lethal pursuer that forces evacuations.

survival

Treat it as a timer: grab nearby scrap and start moving out early. If it begins ramping, call the retreat immediately and avoid dead-end loops.

Ghost Girl

IndoorExtreme threat
#extreme
behavior

Targets a specific player and manifests unpredictably; being alone and panicking tends to make outcomes worse.

survival

If you’re being haunted, stick close to teammates and keep routes simple. Communicate early, avoid solo looting, and prioritize extraction over ‘one more room.’

High Threat

4 monsters in this tier.

🟠 High

Thumper

IndoorHigh threat
#high
behavior

Charges aggressively down corridors and punishes slow turns and narrow chokepoints. It’s loud, fast, and relentless once engaged.

survival

Break line-of-sight with doors and hard corners; don’t kite it into teammates. If you must fight, coordinate stuns/spacing—otherwise disengage and reroute.

Bunker Spider

IndoorHigh threat
#high
behavior

Sets up in rooms and can control space with webs and surprise pressure. It often guards valuable scrap spots.

survival

Listen for cues and avoid sprinting blindly into webbed rooms. Clear a safe path first, keep distance, and use doors to reset the encounter while you extract loot.

Earth Leviathan

OutdoorHigh threat
#high
behavior

Burrows and attacks from below, punishing loud movement and predictable routes in open terrain.

survival

Move in short bursts and avoid long straight sprints across open ground. If you hear/feel it tracking, change direction, use rocks/structures, and time your crossings.

Eyeless Dog

OutdoorHigh threat
#high
behavior

Hunts by sound; noise can pull it to the ship or to your extraction route. It turns small mistakes into instant wipes.

survival

Go silent: stop talking in proximity, avoid sprinting/jumping, and close doors gently. If it’s near the ship, wait it out and coordinate a quiet, single-file entry.

Medium Threat

4 monsters in this tier.

🟡 Medium

Snare Flea

IndoorMedium threat
#medium
behavior

Drops onto a player’s head and restricts vision/movement, turning a normal hallway into a panic trap.

survival

Stay close enough to help each other: if someone gets grabbed, teammates should react instantly and clear it. Move carefully under ceilings and check corners with a flashlight.

Hygrodere (Slime)

IndoorMedium threat
#medium
behavior

Slow but persistent, it blocks paths and forces detours. It becomes dangerous when it pins you between other threats.

survival

Don’t try to ‘thread the needle’—reroute early and mark a safe return corridor. If it’s on the shortest exit path, bank loot sooner and leave before the maze collapses.

Baboon Hawk

OutdoorMedium threat
#medium
behavior

Harasses and tests for openings, especially when players are separated. It’s more dangerous as a distraction than as a direct killer.

survival

Stay grouped when hauling and avoid dropping items in panic. If it commits, back up together and keep your ship approach controlled instead of scattering.

Forest Keeper

OutdoorMedium threat
#medium
behavior

Patrols forested areas and can spot and pursue players, making long outdoor carries risky.

survival

Plan a safer haul route before you commit to heavy scrap. Use cover and break sightlines; if it’s on your line, stash loot closer to ship first and make fewer trips.

Low Threat

4 monsters in this tier.

🟢 Low

Hoarding Bug

IndoorLow threat
#low
behavior

Collects items and can get territorial near its stash. It’s often more annoying than lethal—until you provoke it.

survival

Avoid stealing from its pile unless you’re ready to leave. If you need the loot, do it fast with a buddy and an exit plan; don’t chase it deep into rooms.

Spore Lizard

IndoorLow threat
#low
behavior

Usually non-aggressive and tries to flee; it can startle players into bad decisions rather than directly causing deaths.

survival

Treat it as a noise/jumpscare risk: don’t sprint blindly after it. Keep your route discipline and save stamina for real threats.

Manticoil

OutdoorLow threat
#low
behavior

Generally harmless wildlife that can distract attention or mask audio cues from more serious outdoor threats.

survival

Don’t waste time on it—use the moment to scan your surroundings. Keep comms focused on dogs/keepers and save your stamina for extraction.

Roaming Locusts

OutdoorLow threat
#low
behavior

A moving swarm that reduces visibility and can disorient you during hauling or night returns.

survival

Slow down and navigate deliberately; use landmarks and ping teammates for guidance. If visibility is terrible, consolidate scrap and do fewer, safer trips.

FAQ

What’s the most dangerous monster in Lethal Company?

It depends on your team size and habits, but Bracken, Coil-Heads, Jester, and Ghost Girl consistently cause wipes because they punish isolation, bad comms, and over-staying inside.

How should a 4-player team handle extreme threats?

Run roles: one ship/monitor support when possible, one scout, and two haulers. Extreme threats get easier when you keep line-of-sight discipline, call retreats early, and avoid solo looting.

What’s the safest way to extract scrap when outdoor threats are active?

Consolidate loot closer to the ship, make fewer trips, and keep movement quiet when dogs are possible. If a route becomes unsafe, stash and rotate rather than forcing a long carry.

Do terminal commands help you survive monsters?

Indirectly: faster routing, ship-side monitoring, and clean callouts reduce time loss and confusion. See the terminal command reference for practical ship workflows and common gotchas.

How do we pick safer moons while learning the game?

Choose lower-variance moons you can clear consistently, leave earlier, and sell with buffer. The moons guide helps you think in tiers and risk factors rather than chasing one ‘best’ moon.