Moons Tier List (Risk + Consistency)

Sortable planning table for quick route calls. Values are practical estimates and should be treated as unverified baselines.

Moons Tier Table

Values marked as estimates
Notes
ExperimentationSLowLow-Mid (~220-340)2-4Strong for stable early-cycle clears and clean extraction timing. (Estimate, unverified)
AssuranceSLowLow-Mid (~230-360)2-4High consistency for quota stabilization, especially newer teams. (Estimate, unverified)
VowAMediumMid (~320-470)3-4Balanced upside when callouts and route discipline are solid. (Estimate, unverified)
MarchAMediumMid-High (~360-520)3-4Good catch-up option if team can recover quickly from bad pulls. (Estimate, unverified)
RendBHighHigh (~450-680)4Rewarding but punishes weak map control and late extractions. (Estimate, unverified)
DineBHighHigh (~470-710)4Use when ahead or when intentionally taking controlled risk. (Estimate, unverified)
TitanCVery HighVery High (~600-900)4 (coordinated)Large upside but high wipe probability without tight team roles. (Estimate, unverified)

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FAQ

Is this tier list official?

No. It is a practical planning lens focused on risk and consistency rather than fixed universal rankings.

Why is consistency weighted more than peak value?

Most quota failures come from wipe risk and lost time, not from lack of jackpot runs. Stable clears compound better over a cycle.

How should teams use this during a quota cycle?

If behind, take one calibrated risk tier up. If ahead, drop one tier and bank consistency to protect quota margin.

Are expected loot values exact?

No. They are estimate ranges for planning context, marked unverified until validated against your exact version and settings.