$130
Lethal Company Quota Calculator (Vanilla)
Estimate your next quota, see exactly how much value you still need this cycle, and plan a safer sell target with built-in +10% and +20% buffers.
Calculator
Enter the quota number you are currently on, then add your current money and ship scrap estimate. Days left is optional and only used for pacing.
$230
Common roll range: $180 to $280
$130
+10%: $143 ($143 left)
+20%: $156 ($156 left)
Sell planning (MVP)
This is a simple planning helper. Early sell behavior can vary by version/sell timing. We use a conservative placeholder penalty for planning (clearly labeled). Treat it as a buffer and adjust the inputs based on your real runs.
Disclaimer: the early-sell penalty is a planning placeholder (currently 20%). If you can confirm the exact mechanic for your version (or share a reproducible test), we can calibrate this model.
This calculator uses the vanilla baseline roll (multiplier 1.0). Actual next quota can vary because the game applies a random multiplier each cycle.
Quota Basics
Quota progress comes from credits gained by selling scrap. Unsold loot on your ship is potential value, but it is not quota progress until sold.
If your crew often misses by a small amount, use a planned buffer and sell earlier instead of waiting for one perfect last run.
- Count realistic sell value, not optimistic value.
- Keep emergency credits for essential gear and recoveries.
- When behind schedule, prioritize consistent moons over volatile jackpots.
Quota Formula
Vanilla starts at Quota 1 = 130. For later quotas, the increase scales with quota count and an RNG multiplier each cycle. If you want a dedicated write-up, see quota formula explained.
nextQuota = floor( currentQuota + 100 * (1 + ((currentQuotaNumber - 1)^2 / 16)) * randomMultiplier ) baseline multiplier used here: 1.0 common planning range: 0.5 to 1.5
First 10 quotas below use the baseline multiplier (1.0), so they are stable planning values rather than exact per-run rolls.
| Quota # | Target | Increase |
|---|---|---|
| 1 | $130 | - |
| 2 | $230 | +100 |
| 3 | $336 | +106 |
| 4 | $461 | +125 |
| 5 | $617 | +156 |
| 6 | $817 | +200 |
| 7 | $1,073 | +256 |
| 8 | $1,398 | +325 |
| 9 | $1,804 | +406 |
| 10 | $2,304 | +500 |
Planning Tips
Buffer first
Use +10% as standard safety. Use +20% when your team is inconsistent or days left is low.
Avoid common mistakes
Biggest misses come from overestimating loot value, delaying sales too long, and spending credits without reserving quota margin.
Assign clear roles
Ship caller handles comms and timing, scout handles path risk, haulers maximize extraction pace.
Related Tools
FAQ
Does unsold scrap on the ship count toward quota?
Not yet. Unsold scrap only becomes quota progress after you sell it to the Company. The calculator input should include your best estimate of money plus sellable scrap value.
Is the next quota number exact?
No. Vanilla applies a random multiplier each completed cycle. This page shows a baseline estimate (multiplier 1.0) plus a common low-high range for planning.
What does +10% or +20% buffer mean?
It means selling above bare minimum quota. Example: if quota is 500, a +10% buffer target is 550 and +20% is 600. This reduces fail risk from bad runs or mispriced loot.
Should we sell early or wait until the final day?
If you are behind quota or need guaranteed credits for key purchases, sell part of your haul earlier. If you are stable and coordinated, waiting can keep more flexibility for route decisions.
How should teams divide roles for quota consistency?
Use clear roles: one ship-side caller, one route scout, and one or two haulers. Role clarity improves extraction speed and lowers avoidable deaths, which usually matters more than risky jackpot runs.